Interface State.Group

  • Enclosing interface:

    public static interface State.Group
    A State.Group deactivates all other states when a state in the group is activated. State.Group works with WeakReference so adding states does not prevent them from being garbage collected.
    • Method Detail

      • addState

        void addState​(State state)
        Adds a state to this State.Group via a WeakReference, so it does not prevent it from being garbage collected. Adding an active state deactivates all other states in the group.
        state - the State instance to add